nadinbrzezinski
(1000+ posts)
Send PM |
Profile |
Ignore
|
Thu Feb-23-06 03:31 PM
Original message |
| Well, well mostly happy with the redesign of the company |
|
webtsite... what can I say, when you are a one person orchestra... and I still manage to get things out on time...
Anyhow, two things... I have decided to do something that is HIGHLY UNUSUAL... I am actually giving links to sources I used for some of the background, so you can read more about it... in its real context. And as I post more background, more of this will happen... at the moment toying with the concept of starting a blog for major characters... and I do have the tools... so I probably will do that.
Nadin President Deist Games www.deistgames.com
|
YOY
(1000+ posts)
Send PM |
Profile |
Ignore
|
Thu Feb-23-06 10:15 PM
Response to Original message |
|
How will you be doing game mechanics? Taking the d20 systems? Making your own?
Just curious.
If I ever had some spare time I'd be keen on helping!
|
nadinbrzezinski
(1000+ posts)
Send PM |
Profile |
Ignore
|
Sun Feb-26-06 03:16 AM
Response to Reply #1 |
| 2. It is our own proprietary D12 engine |
|
the character creation uses points and skills, with skill packages as an option. The combat system uses oposed rolls and skill checks\ attrribute checks use a Target number. It also has a construction system and for thos who absolutely insist on pushing lead, a tactical system, which I fully advise people to keep their characters away from. It is fast, but it is also deadly.
|
DU
AdBot (1000+ posts) |
Wed Dec 24th 2025, 02:53 PM
Response to Original message |