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seem to be wrapped in the same conundrum as many vapid "R" rated movies. That is, their gratuitous violence and lack of literary merit are geared to the minds of children, but the age restrictions ostensibly limit their use to adults, or at least those of a certain age. So who is the market for these things? I've heard plenty of anecdotal evidence that otherwise intelligent adults play these games, but I can't believe that very many fully-functioning grownups will spend their time and money this way. Just as with the movies, they're forbidden fruit to children who have it mostly wrong about what it means to be an adult.
Help me out here: Are you willing to give the Free Market unfettered access to children and legal-age people who are still grappling with maturity, or does our government owe something to the process of growing up and learning to care for ourselves and others?
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