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I broke into gaming with AD&D (second edition) and I think that might bias me towards the D&D style of play. I like the idea of one die representing multiple tasks, because I feel it normalizes the method of play. But D&D doesn't exclude other dice (d6, d8, etc) from play entirely, which sometimes (as lame as it seems) keeps things fresh.
I contrast this with the d10 system of White Wolf, where everything is a handful of d10s, and the monotony of the rolls and counting successes kind of creeps up on me. I can play D&D for 12 hours straight; I can't stomach White Wolf for more than six. Though it might have as much to do with the in-game environments and atmospheres as the systems themselves.
I also feel d20 lends itself to greater variation than d10, at least D&D v. White Wolf. WW is constrained by its own difficulty system, where even reasonably difficult tasks (diff 8) are most often succeeded by a dice pool as little as five. Even for impossible things (diff 10), characters with medium-to-large dice pools still have success rates far above what I would consider interesting variation. Everything feels too easy. Whereas in D&D, if you want something impossible, call it DC 40+...only characters of level 13+ish would even have a chance greater than 5%. The DM has much more control over what s/he believes should and shouldn't be capable, but there's still small enough a chance that rolling that 20 still feels special.
I've never gotten excited about rolling a zero in WW.
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