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But we used to play a dice game called "Zonk." I've seen it in other venues over the years, so I'm confident we didn't invent it. Six dice, as long as you keep scoring, you can keep rolling. Three of a kind are worth 100 times the pip value (e.g. three 3's is 300 points), except for three aces, which is worth 1,000. Single aces are worth 100, 5's are worth 50 points. Three pairs in a six dice roll was 500 or 1,000, a straight 1-2-3-4-5-6 on a six dice roll was 1,000 or 1,500. If you rolled and didn't score, you "zonked" and got nothing for that turn. You had to "get on board" by "turning the corner." Which is to say, you didn't get to begin scoring until you had a turn where you scored all six dice and picked them up to roll again.
Our college-era rule for the game involved taking bong hits for various events in the course of a game. A 6-dice zonk was a bong hit. Zonking after scoring 1,000 points or more was a bong hit. Roll a die off the table was a bong hit. Cheating was a bong hit (so, if you purposely rolled a die off the table, you got a hit for cheating, but not one for rolling the die off the table). If someone won the game by scoring 10,000 points, they got a bong hit or could designate a bong hit to another player. If another player had less than 5,000 points when someone else went out, he was in Bongville, and took a hit. If a player was under 2,500 points, he was in Bong City, and had to take two.
We usually played only one game a night, and only a couple of nights a week.
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