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Edited on Sat Dec-02-06 12:35 AM by RoyGBiv
It's probably completely wrong. I don't follow the forums and really have no clue, but the theory persists.
BG, which is, what, 7 or so years old now, still has an active modding community. Very active. The one that was formerly a standard suffered some sort of massive system meltdown and disappeared, yet enough people, myself among them, had saved all that work to their own systems that eventually everything that was unique to that site was re-created. I speak specifically of the documents detailing the scripting and what various commands and variables meant. It was just GONE one day. I had saved it. So had many, many others, and it was propagated on Usenet, and it now has a new home, with continued extensions.
And the mods just keep coming.
I can't think of a single game that has had that kind of continued, active support. I could play through a BG game today that had none of the original characters and none of the original locations or plot lines, all because of the wide open ability to mod it. And it all was free, both as in beer and as in speech.
NWN isn't quite like that. You can mod it, sure, but the community isn't the same, and the best mods went commercial and are now packaged and sold.
And so the theory is, the bean counters saw the success of things like The Darkest Day mod and decided they had to do something to allow them, the people who had nothing to do with it except finance the game on which such further development was based, to profit from it.
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