Democratic Underground Latest Greatest Lobby Journals Search Options Help Login
Google

Well just finished NWN2 --spoilers--

Printer-friendly format Printer-friendly format
Printer-friendly format Email this thread to a friend
Printer-friendly format Bookmark this thread
Home » Discuss » DU Groups » Recreation & Sports » Gaming Group Donate to DU
 
malmapus Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Nov-28-06 10:16 PM
Original message
Well just finished NWN2 --spoilers--
What a let down, don't get me wrong I enjoyed the game and working up my Dwarven Defender who became a proud member of one of the Nine.

But the way the story ended after you killed the King of Shadows, how lame!!

Also if anyone reads this and you have problems getting the King of Shadows to spawn after the fight in the Inner Sanctum, just walk over to the dark portal and change the camera view till you can select it. I was in Drive mode and could not get the guy to spawn so had to look it up lol.

But yeah, just felt that overall it was a climatic build up and then the way the story goes at the end. Freaking let down.

I wish you could just continue with these things, like I could go back to my keep and rebuild the bloody thing lol. Don't feel I ran things very well since I only pulled off having 19 farmer and 17 merchants with my lands and roads being low security (but hey I'm a liberal, what do I care about security!). Wanted to recruit more than just the 157 graycloaks I had too hehe.

But yeah I was so proud of my little guy, when those ranks of undead were coming through the breech, he stood there right inside the gate being a wall of hurt and stopping them in their tracks (only like 3 or 4 got past him to be mowed down by the forces inside lol. It was awesome.

Goili Battlehammer Lawful Good Level 7 Fighter / 10 Dwarven Defender / 3 Neverwinter Nine

Only had Bishop and Qaja betray me, didn't matter never liked them anyway (although the brat was a surprise somewhat heh).
Refresh | 0 Recommendations Printer Friendly | Permalink | Reply | Top
TheBaldyMan Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Nov-29-06 01:30 PM
Response to Original message
1. I haven't even started it yet - still waiting for the upgrade
it started with a video card and ended with a brand new system.

Unfortunately I've just started a training course and don't have any spare time :cry:

I know a couple of people who have played it and said it was really good.

btw I didn't read your post to avoid the spoilers, so please excuse me if my post doesn't make sense.
Printer Friendly | Permalink | Reply | Top
 
malmapus Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Nov-29-06 02:18 PM
Response to Reply #1
2. Don't get me wrong..I did enjoy the game =)
Just felt that the ending was rather lacking, compared to any other Bioware title or even story that takes place in Forgotten Realms.
Printer Friendly | Permalink | Reply | Top
 
RoyGBiv Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Nov-30-06 12:27 AM
Response to Reply #2
3. For me personally ...
Edited on Thu Nov-30-06 12:30 AM by RoyGBiv
Everything since Baldur's Gate has been a let-down to one degree or another. That *story* almost literally made me cry. What's come since has been fun, especially on a technological level, but the *story* has never been the same.

I finished it just this evening myself. I pretty much agree with your assessment.

And that's another thing. Baldur's Gate took me more than a couple days to play through, and I played BG II for a full month, playing as leisurely on purpose so as to get the fullest experience possible.

I couldn't have played this game that long, not without getting bored. I'll play through it multiple times as different character so as to get different perspectives, but, again, it won't be the same as those experiences with the BG series.

Printer Friendly | Permalink | Reply | Top
 
YOY Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Nov-30-06 07:23 AM
Response to Reply #3
4. Trying to explain the awesomeness of Baldurs Gate I & II could take hours
Edited on Thu Nov-30-06 07:24 AM by YOY
I just know one of the reasons that Black Isle was broken up was because the game they made was 'too long' for industrial standards.

Yeah, they made a damn legend of a game and some jackass of a producer thinks that this genre should have the same length as some kiddy platformer. That's what it felt like.

Atari really has not done what it could with the D&D license. I sincerely hope that the contract with WoC goes to someone else damn soon.
Printer Friendly | Permalink | Reply | Top
 
RoyGBiv Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Dec-02-06 12:34 AM
Response to Reply #4
5. I have this theory ...
Edited on Sat Dec-02-06 12:35 AM by RoyGBiv
It's probably completely wrong. I don't follow the forums and really have no clue, but the theory persists.

BG, which is, what, 7 or so years old now, still has an active modding community. Very active. The one that was formerly a standard suffered some sort of massive system meltdown and disappeared, yet enough people, myself among them, had saved all that work to their own systems that eventually everything that was unique to that site was re-created. I speak specifically of the documents detailing the scripting and what various commands and variables meant. It was just GONE one day. I had saved it. So had many, many others, and it was propagated on Usenet, and it now has a new home, with continued extensions.

And the mods just keep coming.

I can't think of a single game that has had that kind of continued, active support. I could play through a BG game today that had none of the original characters and none of the original locations or plot lines, all because of the wide open ability to mod it. And it all was free, both as in beer and as in speech.

NWN isn't quite like that. You can mod it, sure, but the community isn't the same, and the best mods went commercial and are now packaged and sold.

And so the theory is, the bean counters saw the success of things like The Darkest Day mod and decided they had to do something to allow them, the people who had nothing to do with it except finance the game on which such further development was based, to profit from it.

Printer Friendly | Permalink | Reply | Top
 
DU AdBot (1000+ posts) Click to send private message to this author Click to view 
this author's profile Click to add 
this author to your buddy list Click to add 
this author to your Ignore list Mon May 06th 2024, 06:52 AM
Response to Original message
Advertisements [?]
 Top

Home » Discuss » DU Groups » Recreation & Sports » Gaming Group Donate to DU

Powered by DCForum+ Version 1.1 Copyright 1997-2002 DCScripts.com
Software has been extensively modified by the DU administrators


Important Notices: By participating on this discussion board, visitors agree to abide by the rules outlined on our Rules page. Messages posted on the Democratic Underground Discussion Forums are the opinions of the individuals who post them, and do not necessarily represent the opinions of Democratic Underground, LLC.

Home  |  Discussion Forums  |  Journals |  Store  |  Donate

About DU  |  Contact Us  |  Privacy Policy

Got a message for Democratic Underground? Click here to send us a message.

© 2001 - 2011 Democratic Underground, LLC