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H G Wells invented hobby wargaming--see his book.Little Wars, online at Project Gutenberg (Original Post) bobbieinok Jan 2020 OP
Thanks for posting Sherman A1 Jan 2020 #1
and wargaming is how Dungeons & Dragons got its start in the 1970s NewJeffCT Jan 2020 #2
And GW owns Liberalhammer Jan 2020 #3
Only Sci-fi and somewhat Fantasy Zolorp Jan 2020 #4
Precisely Sherman A1 Jan 2020 #5
GW is definitely a "gateway drug" into the hobby Zolorp Jan 2020 #6
Always been a historical player myself Sherman A1 Jan 2020 #8
Have you checkd some of the historical games coming out of Warlord Games? Zolorp Jan 2020 #10
Yes, I have Sherman A1 Jan 2020 #11
I do play 40k Liberalhammer Jan 2020 #7
GW once was a decent company with which to work Sherman A1 Jan 2020 #9
Here is a link to The HMGS page on the History of Wargaming Sherman A1 Jan 2020 #12

Sherman A1

(38,958 posts)
1. Thanks for posting
Fri Jan 24, 2020, 04:03 PM
Jan 2020

He did indeed pretty much invent hobby wargaming although lots of twists and turns between him and today's world.

Just back from playing a game of "Hail Caesar" this afternoon in which my "perfect" plan got skunked badly by the dice.

NewJeffCT

(56,828 posts)
2. and wargaming is how Dungeons & Dragons got its start in the 1970s
Fri Jan 24, 2020, 04:03 PM
Jan 2020

where people like Gary Gygax and others wanted to do more than play armies against armies - they wanted to play the generals/heroes of the armies against each other and then against monsters and other creatures of myth and legend.

I did not know that about Wells, though.

 

Zolorp

(1,115 posts)
4. Only Sci-fi and somewhat Fantasy
Fri Jan 24, 2020, 04:12 PM
Jan 2020

GW has precisely 0% of the historicals.

They steadily lost fantasy market share when the changed the Warhammer game so dramatically to make it skirmish instead of rank and file.

Sherman A1

(38,958 posts)
5. Precisely
Fri Jan 24, 2020, 05:02 PM
Jan 2020

GW has done several things through the years to shoot themselves in the foot. What you mentioned is just one example. Yet they continue to be a significant force in the game industry and hobby.

 

Zolorp

(1,115 posts)
6. GW is definitely a "gateway drug" into the hobby
Fri Jan 24, 2020, 05:10 PM
Jan 2020

I prefer Mantic for Fantasy and I love historicals.

Sherman A1

(38,958 posts)
8. Always been a historical player myself
Fri Jan 24, 2020, 05:20 PM
Jan 2020

From back in the 1970s. Seapower 2 with 1/1200s, 1/285th armor playing WRG, some 15mm ACW playing Rally ‘Round The Flag and 25mm The Sword & The Flame along with Limeys & Slimeys for age of sail pirates.

Got rid of it all when I went through a divorce and then took 10 years off after closing my game store. Back now and getting into rebuilding some parts of the collection. Playing Cruel Seas after rewriting those rules, Blood Red Skies, Wings of Glory and Hail Caesar along with a few others.

 

Zolorp

(1,115 posts)
10. Have you checkd some of the historical games coming out of Warlord Games?
Fri Jan 24, 2020, 06:11 PM
Jan 2020

Excellent 28mm WWII skirmish game with tanks and now doing a lot of great naval stuff.

Warlord Games and Mantic are both made up of GW veterans who got tired of the company and started their own.

Of course, 3D printing is altering the entire landscape of the hobby.

Sherman A1

(38,958 posts)
11. Yes, I have
Fri Jan 24, 2020, 06:58 PM
Jan 2020

I play and collect Cruel Seas (after rewriting the rules to make more sense out of them) Blood Red Skies (that was on Wednesday this week) and Hail Caesar, sometimes a bit of Black Powder, but don't need to collect those as the hosts have more than enough figs. Bolt Action hasn't impressed me other than a potential money suck and I'm not starting another scale as my WWII is in 1/285th for WRG 1925-50.

One of the fellows at today's Hail Caesar game (boy did I get skunked by my opponents dice rolling) brought along his copy of SPQR and was showing it off. Looks workable to me and I will look forward to him putting it on.

Next week is Wings of Glory WWI. We will have a four player Free for All as we try to learn the rules.

What are you collecting/playing??

 

Liberalhammer

(576 posts)
7. I do play 40k
Fri Jan 24, 2020, 05:14 PM
Jan 2020

I'm not a fan of GW however. They have taken their customers for granted and have done some pretty bad codex creep.

I was happy in the early 2000s when they shut themselves out of the convention circuit and other mini war games were able to establish like Privateer Press.

For awhile heir business model has been much better being customer focused to make a profit instead of trying to squeeze every bit of cash out of you.

But I'm starting to see this end, they're going back to their old ways.

I buy most of my stuff indirect or used. Always at a discount.

..

Sherman A1

(38,958 posts)
9. GW once was a decent company with which to work
Fri Jan 24, 2020, 06:06 PM
Jan 2020

somewhere along the way in the 1980s or 90s the went off on a $'s tangent and that is when I dropped them at my game store and filled the racks with Ral Partha, Grenadier and anything made in the US. I was told I was nuts and I would be out of business shortly. That year my sales grew faster than they ever had as folks had a good selection of decently priced products.

Sherman A1

(38,958 posts)
12. Here is a link to The HMGS page on the History of Wargaming
Sat Jan 25, 2020, 06:08 AM
Jan 2020

The information on H.G Wells is located a few paragraphs further into the article.

https://www.hmgs.org/page/WargamingHistory

Military Wargaming

Modern miniature wargames (See "What is Miniature Wargaming&quot are quite similar to military wargames in one respect. Both actually evolved from games played principally for fun. The first of the military games is thought to have been Wei-Hai ("encirclement&quot , a Chinese game which is usually now called Go. A later, similar game was the Indian Chaturanga, the system from which chess in its various forms came about. Chess itself gave birth to at least one game which more formally depicted armed combat. This was the 1644 design known as The King's Game from one Christopher Weikmann. It included 30 pieces per side of 14 military types, each with a different fixed rate of movement. Like its predecessors, it was played principally for pleasure but differed by its emphasis on the strategic level of war.

The first game to break away from chess, however, was invented by Helwig, Master of Pages to the Duke of Brunswick in 1780. This game included 1666 squares, each coded for a different rate of movement depending on the terrain the square represented. Playing pieces now represented groups of men instead of a single soldier, and each unit was rated for different movement (infantry moved 8 spaces, heavy cavalry 12, for example). There were also special rules for such things as pontooneers and the like. In 1795, Georg Vinturinus, a military writer from Schleswig, produced a more complex version of Helwig's game. He modified it in 1798 by using a mapboard that depicted actual terrain on the border between France and Belgium.

Nevertheless, such innovations did not move wargames out of the entertainment world into that of the military until 1811 when a Prussian father-son team began to make their studies known. The father, Baron von Reisswitz, was a civilian war counselor to the Prussian court at Breslau. During the dark days of Prussian domination by the Napoleon, Reisswitz introduced a game that used a specific scale (1:2373) and a sand table instead of a map grid. In 1811 the game was observed by two Prussian princes who then showed it to the King. The game immediately became the rage at both the Prussian and Russian courts, but professional soldiers saw little use for it. All that change in 1824. In that year Reisswitz' son,Leutnant George Heinrich Rudolf Johann von Reisswitz of the Prussian Guard Artillery, introduced his own version of his father's game. The game was called Anleitung zur Darstelling militarische manuver mit dem apparat des Kriegsspiels (Instructions for the Representation of Tactical Maneuvers under the Guise of a Wargame) and included a number of new innovations, the most important of which were the use of actual topographical maps to portray the battlefield and rigid rules which specifically quantified the effects of combat.
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