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Related: Editorials & Other Articles, Issue Forums, Alliance Forums, Region ForumsCooperative video game play elicits pro-social behavior, research finds
Cooperative video game play elicits pro-social behavior, research finds
http://feedproxy.google.com/~r/sciencedaily/strange_science/~3/wUoaP6jvN8w/150508105656.htm?utm_source=feedburner&utm_medium=email
A new study examined aggressive behavior between subjects playing games cooperatively, competitively and by themselves. It seems playing video games cooperatively with others can lead to widespread benefits by making players think helpful behaviors are valuable and commonplace.
Erich Bloodaxe BSN
(14,733 posts)if you work together in 'fellowships', as well as special moves that can only be done in such groups, with more powerful ones the more people involved. But there are still a lot of conservative types who play the game.
Katashi_itto
(10,175 posts)Fla_Democrat
(2,547 posts)The video was released by the World of Warcraft player guild "PALS FOR LIFE". It features a group of players discussing a detailed battle strategy for the next encounter while one of their party members, Leeroy, is away from his computer. Their risky plan is needed specifically to help Leeroy, yet is ruined when Leeroy returns and, ignorant of the strategy, immediately charges headlong into battle shouting his own name in a stylized battle cry. His companions rush to help, but Leeroy's actions ruin the meticulous plan, and all of the group members are massacred.
meow2u3
(24,761 posts)The only way to rack up high scores in [i[link:http://en.wikipedia.org/wiki/Gauntlet_%281985_video_game%29|]Gauntlet] was for all players to cooperate and defeat the enemies trying to destroy them. It was a cooperative 4-player game by design.
If the players tried to compete against one another, or if only 1 person played, chances are the game wouldn't last very long.