There's a movement to root out feminism in South Korea's gaming-industry.
https://kotaku.com/in-south-korea-gamers-stage-an-inquisition-against-fem-1825398846
On March 26, a top game development studio in Korea released an unusual statement about one of its employees: The woman was mistaken in retweeting a tweet with the word hannam, derogatory Korean slang for disgusting men. It continued, In the aftermath of this incident, I promise that we will create preventative measures, including education, in a timely manner.
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For two years, vigilante swarms of gamers have been picking through South Korean games professionals social media profiles, sniffing out the slightest hint of feminist ideology. Anything from innocuous Twitter likes to public pleas for gender equality have provoked harassment from these hostile freelance detectives. It doesnt end at hate mail and online pile-ons; jobs have been put in jeopardy.
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Although Megalias userbase has dispersed, its reputation for radical, man-hating feminism seems to have overshadowed other pockets of feminist thought in the country. A lot of Megal advocacy is nothing out of the ordinaryposting signs reading NO UTERUS, NO OPINION, advocating against hidden camera pornography, and raising money for single mothers. A grassroots Megalia campaign helped shut down a child porn website.
Thats not what gets people talking. More radical users have also advocated for women pregnant with sons to get abortions and allegedly outed gay men married to women. A Megalia users post about a teacher who said she wanted to rape a kindergarten boy went viral. These users governing principle was to exact on men the kind of oppression they believe men have exacted upon women throughout history, so-called mirroring. Megalias reputation in South Korea is widely considered antisocial and radical. Uniting all affiliates is the Megalia logo, a hand with fingers separated by just an inch, mocking Korean mens penis sizes.
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When I asked the Korean Game Developers Guild why developers are on board with these ideological verifications, a representative told me that, because men make up the majority of Korean games companies and most Korean games consumers are menand because feminism and so-called anti-male Megalian feminism are conflated so oftenshaming radical feminists is a lucrative business decision.
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He continued, referencing Megalia, and adding:
There is a growing number of men who respond very sensitively to even a simple remark about womens rights. Especially among those who play games. But the content of the employees retweet was related to abortion. Even though there were some radical expressions aimed toward men mixed into that content, the issue of abortion is one that any woman can relate/empathize with.