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In reply to the discussion: ENOUGH already. The website **IS** working [View all]Demo_Chris
(6,234 posts)25. Response...
Actually, every star system is an "instance". At least, it's functionally equivalent to an instance in other MMOs - the players are not directly connected to anyone in another system. They only receive messages from other systems via chat or mail.
Unlike other MMOs there is only ONE instance, rather than numerous copies and more created as needed. If you and I both go to Jita, we will both ALWAYS be in the same location.
Nope, there's a sampling rate. You can see it if you get to experience the joy of a major alliance v alliance war.
Which does nothing to address my point. In an MMO the clients and servers are essentially continuously streaming information to each other -- in some cases comparatively large quantities of information. When applying at Helathcare.gov the client fills out a form -- which might take minutes -- then hits enter to send the information.
Um....no. In an actual 0.0 war, you can be sitting there mashing the "fire" button for minutes before something actually happens.
Not anymore. The new code handles this stuff very well. Pretty ingenious solution actually.
And this should be kept in perspective in any case. A large battle in a war like that can easily have several hundreds of players on each side. The servers are tracking their actions and movements, as well as the movements of every weapon fire, the status of every module, all of it. Two fleets of a couple hundred Drakes in a battle, for example, can easily create THOUSANDS of simultanious server tracked objects -- and that would be one battle taking place among the forty thousand or so people on line, all of their actions and what not handled through the servers.
Yeah, it's not like something like that caused the first titan kill or anything.
Amazingly, five or six years ago the software and hardware struggled with the insane demands MMOs placed on them. But that was then. More, unlike this website debacle, they didn't have five years and a hundred million to write the code.
It's not actually a single server. It's multiple servers running in a cluster. They move systems around on the servers based on load. One physical server will handle a few low-population systems. Jita and systems in a 0.0 war are put on their own servers. The game just doesn't tell you when jumping through a gate is connecting to a new physical server.
Of course. Below is an article about their server setup in 2010. I imagine it's been upgraded since. Still pretty cool.
http://www.datacenterknowledge.com/archives/2010/06/16/closer-look-eve-onlines-new-server-cluster/
Which has so many separate servers and massive amounts of instancing, thus damaging the argument you were trying to make in the previous paragraphs.
I don't think so at all. Obviously there is no need for the Healthcare.gov setup to run on a single server. The point I was making is that private companies, including comparatively small ones, are already handling loads that dwarf anything the government website would ever be tasked with. The government is boasting that they are processing 17K users per HOUR. Given their ten-million subscriber base, it is reasonable to believe that the WOW server system can very likely manage well over a million users simultaniously at peak times.
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And at pretty much every page there is the option to use the telephone and talk to a person
Voice for Peace
Nov 2013
#12
Sorry to hear that. Some people found it necessary to clear cache and cookies
BlueStreak
Nov 2013
#10
My guess is that it's a cooperative effort, that during the open enrollment year
Voice for Peace
Nov 2013
#31
ahh that explain RW and ACA haters focus shifting to"dump ACA because # xxxxx" n/t
Sheepshank
Nov 2013
#19
I just tried to go on just to see how fast it would be. This is a "peak time," right around 6:00
Liberal_Stalwart71
Nov 2013
#27
CA's website appeared to work for me -- but I didn't get the promised invoice
Dems to Win
Nov 2013
#33