General Discussion
In reply to the discussion: To heck with videogames being "too violent." Are they too expensive? [View all]Shandris
(3,447 posts)...but compared to inflation, games had been doing amazingly well until pretty recently (and it's not completely changed yet, but its underway). Most titles are within $8-10 of what they cost back in the early 90s, although the Skylanders and Disney stuff is way more expensive admittedly. This is before DLC, of course (DownLoadable Content).
Nintendo came up with an...interesting method. They not only offer DLC for many titles, they also have Amiibo's, which are little character figurines that can store character data for that same character on select games, as well as give little bonuses in other games. Each Amiibo is 'targeted' to a single game (to my knowledge), but here's the thing: they limit production on them, so there's a rarity and collector's market. THEN they put some of them with game-expanding info also, like the recent Splatoon ones (said to essentially double the size of the game, but you shell out $40 for the set provided you're lucky enough to find one), and usually those are the rare ones (naturally). That's when it really starts to get expensive, if you want to get 'all content'.
So in short...they've held relatively steady for a very long time, but the price spike is finally underway by parting and parceling the content. OTOH, it allows them to make the game incredibly vast with deep mechanics (provided they actually want to, of course). It's a tradeoff.