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In reply to the discussion: Hi, i made it out of ten-post probation... [View all]IbogaProject
(3,328 posts)53. I've been meaning to set up a "postal" diplomacy
We summer in a small cottage community and there would be just enough youth to let them loose with that turning in moves three days a week. We did it in High School and it was quite fun. While I'm normally peaceable, accepting and accommodating in real life I was a maniac any time we played that either around a table or postal style. It seems like the only other game played by mail other than chess.
https://en.wikipedia.org/wiki/Diplomacy_(game)
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959.[1] Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies)[2] and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the First World War, Diplomacy is played by two to seven players,[3] each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed during the movement phase. A player takes control of a province when the number of provinces that are given orders to support the attacking province exceeds the number of provinces given orders to support the defending province.
Diplomacy was the first commercially published game to be played by mail (PBM); only chess, which is in the public domain, saw significant postal play earlier. Diplomacy was also the first commercially published game to generate an active hobby scene with amateur fanzines; only science-fiction, fantasy and comics fandom saw fanzines earlier. Competitive face-to-face Diplomacy tournaments have been held since the 1970s. Play of Diplomacy by e-mail (PBEM) has been widespread since the late 1980s.[4]
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