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Pholus

(4,062 posts)
3. The woods are not immensely full of zombies....
Wed Nov 20, 2013, 09:59 PM
Nov 2013

the characters are constantly traipsing around out there without much problem.

Plus, the terrain out the back of the prison is quite different than out the ruined front, which as we saw with Tyreeses group ended
up being a set of suburban houses. That can be used to get an advantage.

In my prison, the noisemakers would be placed along some prescouted route along those paved suburban streets. A sturdy vehicle could
be used to a couple of people to drive to a spot, set off a noisemaker then head for another more distant spot.
Use the noisemakers in sets to guide the zombies AWAY, not just off the fence. Try to get them to head for that river, where the ambient
river noise should disrupt the order of the herd.

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