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davepdx

(228 posts)
18. Occulus was having the blue screens only while gaming...
Sun Jun 3, 2012, 08:29 PM
Jun 2012

In general I'd agree with your point regarding pulling out the GPU and using the integrated graphics in the situation where only 2D work was being done. The OP indicated that the blue screens were only occurring while gaming. Using an integrated GPU (if actually present) might not be feasible for gamers because of the resulting poor graphics performance.

As a gamer I've encountered situations where game A and game B work fine but I want to get the new, just released game, game C, and it requires a new video driver in order to take advantage the great, new video effects in the game. When using the new video driver game C works as expected but coincidentally game A's framerate drops significantly. Using new/updated video drivers that produce better game performance and unexpected side-effects is something that gamers have to deal with when on the "upgrade video driver train" unfortunately.

If the GPU sensor readings in post #5 are accurate then I don't think the GPU is too hot at all. The GPU temps are quite good actually. I am thinking that Occulus probably ran the sensor program while he was gaming (and not after exiting the game) so that the Max temp values are valid. The fairly low GPU temps in my mind eliminated the heat issue and lead me think of the video driver issue. I was reading a series of posts on an overclocking forum today where one particular sensor program was indicating an air cooled CPU temps that were less than ambient air temp (which can't happen). Some of these sensor reading programs can provide flakey results at times so Occulus, imo, was wise in trying to find an alternative sensor reading program. No telling what the CPU temps really were - and those temps are key.

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