Gun Control & RKBA
In reply to the discussion: Concealed carry predictions way off target (No blood in the streets) [View all]jimmy the one
(2,708 posts)straw man: How about a generation raised on a steady diet of graphically violent computer games? Of course, I can't prove it. Nor can you disprove it.
'Violent' computerized video games were not prevalent enough during the 60's & 70's to have much of any impact on rising crime rates. Back then it was mainly bouncing ping pong balls against the sides of a tv or monitor, progressing to pacman & missile command.
wiki: Since the early 1980s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.
Since the late 1990s, some acts of violence have been highly publicized because the perpetrators had a history of playing video games containing violent elements. Some research finds violent video game use correlates with a temporary increase in aggression and a decrease in prosocial behavior (caring about the welfare and rights of others) but these results have not been reproduced. http://en.wikipedia.org/wiki/Video_game_controversies
But but but, since the late 1990's, violent crime & rates have declined.
A new long-term study into violent media in the US could help settle the long-standing argument of whether or not violent films and video games are to blame for violence in society. The research, led by psychologist Christopher Ferguson and published in the Journal of Communication, not only found that there was no link between violent media and behaviour but also questioned the methodology of previous studies suggesting the two were related.
A second study into video game violence used data from the Entertainment Software Ratings Board (ESRB) to estimate the violent content of popular games from 1996 to 2011. This was then compared with data on youth violence during the same years, with the study finding a correlation between falling youth violence and the popularity of violent games.
During this time period youth violence dropped precipitously, the researchers write, despite maintaining very high levels of media violence in society with the introduction of videogames. http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/longterm-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
researchers at Villanova University and Rutgers University published the results of an in-depth study that suggested violent video games do not lead to increases in real-world violent behavior. Now, a pair of follow-up studies from Stetson University researcher Christopher Ferguson have reached the same general conclusion, finding that there is no evidence for a link between video game or movie violence and real-world violent behavior.
In fact, as reported by Medical Daily, Ferguson's studies found that the rise in popularity of violent video games was actually related to a decrease in youth violence. http://www.gamespot.com/articles/research-shows-no-link-between-video-game-violence/1100-6423385/